![]() ![]() Here’s a look at the game running on my Mac Book. For now though, I am happy the base game works. The real test of course will be when I have multiple things happening at once such as score updating, particle systems starting and stopping, and multiple apples/fruits dropping and being deleted properly later on. I was very worried it might bug out or slow down to extremes, but so far it’s all smooth. I have Python 2.7 installed already but I cant seem to find a 'Python Launcher.app' anywhere on the system. Most importantly, I have my particle system made up of self drawn stars working smoothly on this rather old hardware! It’s only a Core 2 Duo with an Nvidia 9400M GS but with 4GB of DDR3 RAM. 1 I use a macbook (air) with OS X Lion on it. ![]() OS X 10.7 and later have Python version 2.7 pre-installed (in /usr. I have collision detected between the apple and basket appropriately. Your login shell path was changed to use the EPD Python first, as well see shortly. I’ve got my moveable basket on the x-axis. I’ve got my apple falling in a continuous loop. The only solution that worked for me: link.Īfter struggling for a couple of hours, I’ve managed to get my game running properly on the Mac. Anyhow, I have to run a slightly older Python IDLE version and PyGame version for things to work out.Īfter trying many different guides for OS X 10.7, I stumbled upon this blog. I ran into many problems and have found the Mac to be just that more harder than Ubuntu and Windows 7 so far. Today I decided to test my game on my dad’s secondhand Mac Book Pro 64Bit (2009 model). ![]() It was a little difficult to setup because on Windows PyGame expects Python’s IDLE to be 32bit, so I had to install the 32bit version of the IDLE before I was up and running. So, previously I managed to get my Ubuntu Pygame working in Windows 7 64bit. ![]()
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